Adding frames
Frames in an animation are only stored as frame data if they contain at least one drawn pixel whereas empty frames are simply represented as index numbers. In the image below, frame 0 and frame 5 contain pixel data and are stored as frame buffers, but frames 1 through 4 are empty and take up no storage space. To add a new frame, simply select the frame number in the timeline and start drawing - the application will automatically create the frame buffer.
The animation window toolbar has a few options if you want to copy an existing frame (other than using the clipboard):
Icon | Description |
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Copies the last frame with content into the new frame. Frames in between the current frame and the last populated frame will be left empty. | |
Copies the last from with content into each frame until the selected frame index is reached |